ConQuest Seattle Indy GT
Warhammer 40,000

ConQuest reserves the right to modify, update, clarify, or change event rules in the interest of making ConQuest the best
event possible. No fundamental rules changes will be made after 1/1/2009.

The Championship is a large tournament with a tight schedule. Once pairings are announced, players are expected to
promptly move to their assigned table and make best efforts to complete their games before time expires. During the course
of play, if you feel that your opponent has violated any game or ConQuest rules, please contact a judge to review the
incident. Once scoring sheets are turned in, judges will have little opportunity to address your concerns.

BASIC RULES

  • Armies will consist of 1850 points using a standard force organization chart.
  • The Warhammer 40,000 5th Edition Rules will be used.
  • The ConQuest Indy GT FAQ will be used. (Link coming soon)
  • All 40K Championships army lists must follow the 40K Championships section of the ConQuest Indy GT 2009 40K
    Army List rules (Link coming soon).
  • Forge World/Imperial Armor units are not allowed in the 40K Championships, however players may still use their
    Forge World models to represent a unit from their codex.
  • Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this
    means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please
    take the time to review the relevant GW/ConQuest FAQ's for clarifications.
  • Special/Unique/Named Characters may be fielded, provided their individual rules allow them to be used in armies
    of 1,850 pts or less.
  • The models used in your army must comply with ConQuest's Model Policy.
  • The 'What You See Is What You Get' (WYSIWYG) rule is in effect. That means all units must be easily identifiable
    as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly
    represented on the model(s).
  • You must provide access to your own rules (which include the actual Codex used for your army), dice, templates,
    pen/pencil, calculator, or anything else you'll need during the course of regular play.
  • A separate printed army list is required for the judges and each of your opponents.
  • In order to keep the tournament running on schedule, when time is called for a round, all player's must drop the
    dice and stop playing - no exceptions. Because of this, please be aware of the time left in the round and do not
    start a turn you cannot finish. A hard warning will be issued with 15 minutes remaining in the game. NO Game
    Turn shall be started after this warning is issued, period.
  • If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed
    from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use
    the feedback form on this website to ask any questions you or your club may have regarding rules issues or legal
    units in advance!
  • ConQuest Indy GT Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players
    will not be tolerated. ConQuest Indy GT and ConQuest NW reserve the right to remove players from the tournament
    or ConQuest NW itself with no refunds allowed.

SCORING

Battle (60%): 144 total points. 48 points per round divided into primary (20), secondary (15) and tertiary (10) objectives with
+3 battle point modifiers.

Sportsmanship (15%): 36 total points, player scored

Appearance (17%): 40 total points, judge scored

Rules Knowledge (8%): 20 total points, rules quiz Total Points: 240

SPORTSMANSHIP

Each round, players will evaluate their opponent by the following criteria:

  • Was your opponent prompt to report for the start of the round? Yes/No
  • Did your opponent share their army list with you before the game? Yes/No
  • Did your opponent come prepared to play and bring all required items to play (dice, templates, rulers, rulebooks,
    codices, pens, calculators, etc.) Yes/No
  • Was your opponent consistent about game procedures, such as re-rolling cocked dice or picking up failed dice
    rolls instead of successes? Yes/No
  • Did your opponent appear to measure movement and assault distances accurately? Yes/No
  • Did your opponent put forward a good faith effort to play at a timely pace and complete the game in the allotted
    time? Yes/No (3 points)
  • Were rules issues that may have arisen during the game handled amicably by your opponent? Yes/No
  • Was your opponent's army easy to understand with clear conversions or completely WYSWIG? Yes/No
  • Do you think your opponent built an army based on the theme of the relevant gaming universe and supplied
    background for that army (as opposed to a force built purely for winning with little or no regard to that army's
    established background)? Yes/No
  • Would you voluntarily play this person again? Yes/No

APPEARANCE

Judges will evaluate and score each army based on the following checklist:
Painting (worth up to 35 points)
Check One Box
  Army is fully painted, but only to the three-color standard of basecoating.
10 poitns
  Army is beyond fully painted, additional steps beyond the three-color standard.
15 points
Check All That Apply to Bulk (80%+) of Army
  Painting is Uniform: Not a mix of schemes, styles, and looks.
1 point
  Clean Basecoat Colors: Base colors are painted neatly.
1 point
  Details: Details are painted such as eyes, buckles, and jewelry.
1 point
  Hand-Painted Details: Details (that are well executed) have been added such as unit
markings, banner artwork, blood marks, dirt on cloaks, etc.
2 points
  Artistic: Banners, markings, and details are hand painted to an incredible degree!
2 points
  Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to
be clean) - 1 point
2 points
  Clean Highlights: Lines are neat, drybrushing is appropriate; inking is controlled and not
sloppy.
1 point
  Layers of Highlights: More than one layer of highlight, which may include shading,
highlights over inking, blending, etc.
2 points
  Beyond Basics: Highlights have been blended, shaded, or layered well - beyond the basic
highlighting techniques of drybrusing and inking.
2 points
  Masterful Blending: Highlights have been masterfully blended, shaded, or layered.
2 points
  Overall Appearance: Overall appearance is amazing! Everything works great together to
create an awesome scene.
2 points
Basing (worth up to 5 points)
Check all that apply to bulk (80%+) of army.
  Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them.
1 point
  Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted
on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (eg.
rolling desert dunes).
1 point
  Highlights: Bases have highlighting (shading/drybrushing).
1 point
  Special details: There are extra details on the larger bases (helmets, skulls, animals,
building rubble, etc.)
2 points
Conversions (Worth up to 4 points)
Check One Box for conversions that are appropriate and well executed.
  Minimal: The army has some elementary conversions (head and weapon swaps, arm
rotations) or a couple interesting swaps.
1 point
  Minor: Units have multi-kit conversions including head and weapon swaps. This is for more
than a few models such as a unit.
2 points
  Major: The army has some difficult conversions that use things such as putty, plastic card,
drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well
done multi-kit conversions (see above)
3 points
  Extreme: The army has some extreme conversions, which could be: a scratch built
conversion or sculpt of an entire model, a large amount of models with difficult conversions
(see above), or the entire army is extremely converted
4 points
Other (worth up to 2 points)
Check all that apply to bulk (80%+) of army.
  Display Base: Basic based & highlighted or detailed display base.
1 point
  Something Special: There is something above and beyond about a model's painting, the
display base, a conversion, or the basing (eg. movement trays are based/highlighted).
1 point
RULES KNOWLEDGE

Knowing your enemy and the rules of the game are key attributes that a savvy tournament player possesses. Mastery of these
fundamentals should come easy to the eventual ConQuest Indy GT 40k Champion. Questions for the quiz will be drawn
from the 40K rulebook and any game legal codex. A total of 20 points can be scored from this category.

PLAYER'S CHOICE VOTING

Players will have an opportunity to vote for the single army that they feel best represents the 40K hobby. The winner is the
army receiving the most votes. These points do not contribute to the overall champion points, only Players Choice.

AWARDS

  • Overall Champion: Total Points. Battle Points then Sportsmanship then Appearance for tiebreakers.
  • Best General: Battle Points. Sportsmanship then Quiz for tiebreakers.
  • Best Sportsman: Sportsmanship points. Battle Points then Overall Points for tie breakers
  • Best Appearance: Appearance points.
  • 40K Codicier: Quiz Points. Overall points for tiebreaker.
  • Player's Choice: Most Player's choice votes.

SCHEDULE
Saturday January 17
8:00 - 9:00
Check-in and Setup
8:00 - 10:00
Paint Judging and Player's Choice Voting
9:30 - 9:45
Quiz
10:00 - 12:00
Game #1
12:00 - 1:00
Lunch and Paint Judging Continued
1:00 - 3:00
Game #2
3:00 - 3:30
Break
3:30 - 5:30
Game #3
Sunday January 18
9:00 - 10:00
Check-in and Setup
10:00 - 12:00
Game #4
12:00 - 1:30
Lunch and Paint Judging Continued
1:30 - 3:30
Game #5 and Favorite Opponent Voting
3:30 - 4:30
Break
4:30
Awards Ceremony
Avalon Game
Conventions
ConQuest NW
Seattle, WA
Jan 16 - 18, 2009
ConQuest SAC
Rancho Cordova, CA
March 20 - 22, 2009
ConQuest VEGAS
Las Vegas, NV
April 17 - 19, 2009
ConQuest RENO
Reno, CO
June 26 - 28, 2009
Pacificon Game Expo
Santa Clara, CA
Sept 4 - 7, 2009
MondoCon
Sacramento, CA
Nov 27 - 29, 2009